What should your first Gaussian Splatting project be?
Choose something textured, stable, well lit, and easy to capture from all sides.
First project ideas
| Subject | Why it is good | Avoid |
|---|---|---|
| Textured product | Easy to orbit and inspect. | Glossy transparent surfaces. |
| Small room | Good for learning spatial capture. | Blank white walls only. |
| Outdoor statue or object | Has detail and stable lighting. | Moving crowds or cars. |
| Furniture item | Clear form and material. | Very reflective finish. |
| Drone building exterior | Good aerial practice. | Unsafe or restricted airspace. |
| Simple 360 interior | Useful for tour workflow. | Fast walking and blur. |
How should you capture the first model?
Move slowly, overlap views, keep the subject in frame, and capture all important sides.
- Use good light.
- Move slowly around the subject.
- Avoid motion blur.
- Capture more than one height when possible.
- Record detail passes for important surfaces.
- Do not change the scene while capturing.
- Avoid mirrors, glass, and fast motion at first.
What are the first Splatware steps?
Upload, train, review, edit, host, render, convert, or download.
First Splatware workflow
| Step | Tool | Result |
|---|---|---|
| Upload media | Create / training workflow. | Source project. |
| Train model | LiteV2. | First splat result. |
| Review | Viewer and analytics. | Quality decision. |
| Clean | Editor. | Better presentation. |
| Share | Hosting. | Browser link. |
| Render | Studio. | Images and videos. |
| Convert | Converter. | SPZ, SOG, PLY, HTML, CSV, and more. |
| Download | Model outputs. | Further processing. |
When should you upgrade from a test to Cinematic or Ultra?
Upgrade when the capture is good and the output needs to be shown publicly, sold, delivered to a client, or used in production.
Upgrade decision
| Need | Recommended model | Why |
|---|---|---|
| Learning | LiteV2 | Fast validation. |
| Product page | Cinematic | Professional quality. |
| Luxury product | Ultra | Maximum detail. |
| Real estate tour | Cinematic or Ultra | Spatial clarity and fidelity. |
| Drone mapping | Cinematic or Ultra | High-fidelity aerial reconstruction. |
| Research/dataset output | Cinematic or Ultra | Better final quality and exports. |
What beginner mistakes should you avoid?
Avoid fast movement, incomplete coverage, bad lighting, reflective subjects, and expecting the first model to be perfect.
Beginner mistakes
| Mistake | Why it hurts | Fix |
|---|---|---|
| Fast camera movement | Creates blur. | Move slowly. |
| Missing angles | Creates holes. | Capture full coverage. |
| Bad lighting | Creates artifacts. | Use stable light. |
| Reflective first subject | Confuses reconstruction. | Start with textured objects. |
| No review | Weak output gets shared. | Inspect before hosting. |
| No cleanup | Raw output looks messy. | Use Splatware Editor. |
Frequently asked questions
How do I start Gaussian Splatting?
Capture a simple subject, upload it to Splatware, train with LiteV2, inspect the result, then edit, host, render, or download it.
Can I start with a smartphone?
Yes. A phone is enough for first tests when footage is slow, sharp, and complete.
Do I need coding to start?
No. Splatware provides no-code cloud training and browser tools.
What should I capture first?
A textured object, small room, product, or simple outdoor structure.
What should I avoid first?
Avoid mirrors, glass, reflective objects, plain white surfaces, and moving subjects.
Which Splatware model should beginners use?
Use LiteV2 first, then Cinematic or Ultra for serious outputs.
Can I share my first splat?
Yes. Splatware can host the model and share it through a browser viewer.
Can I render images or videos from my first splat?
Yes. Use Splatware Studio to render images, videos, animations, and camera-path outputs.