What does Splatware do in simple terms?
Splatware turns real-world capture data into photorealistic Gaussian Splatting models and gives users tools to view, host, customize, and export them.
The simplest way to describe Splatware is this: capture a real object, room, property, environment, or drone scene, upload the source media, train the Gaussian Splatting model, review it in the browser, then share or download the result.
The platform is built around Gaussian Splatting as the primary output. That makes it different from general photogrammetry tools, normal 3D model marketplaces, or basic file converters. Splatware is intended to be the production workspace for creating and working with splats.
Who is Splatware for?
Splatware is for anyone who needs to reconstruct real-world scenes or objects into high-fidelity Gaussian Splatting models.
Splatware user types
| User | Typical goal | Why Splatware fits |
|---|---|---|
| Product teams | Create interactive product models. | Supports controlled captures, high fidelity, hosting, and sharing. |
| Real estate teams | Create property tours and spatial walkthroughs. | Supports 360 video, interiors, hosted viewing, and browser sharing. |
| Drone operators | Reconstruct outdoor scenes, sites, buildings, and aerial captures. | Supports aerial capture workflows and large spatial scenes. |
| 3D creators and studios | Create downloadable splats and reusable assets. | Provides access to model outputs, point clouds, camera paths, and customization. |
| Researchers and technical users | Train from prepared datasets, COLMAP, or radiance-field workflows. | Works as a Gaussian Splatting trainer and production interface. |
| Simulation and digital twin teams | Use photorealistic scenes with additional geometric assets. | Dense mesh and point cloud access can support downstream workflows. |
What inputs can Splatware use?
Splatware is designed to work with many capture types instead of forcing one narrow workflow.
Splatware input support
| Input | Best use | Notes |
|---|---|---|
| Smartphones | Quick object, room, and scene capture. | Works best with slow movement, sharp video, and full coverage. |
| DSLR and mirrorless cameras | High-quality controlled captures. | Good for products, cultural heritage, and detailed scenes. |
| Normal video | Fast capture of products, rooms, and scenes. | Avoid blur and fast motion. |
| 360 video | Real estate, interiors, walkthroughs, and spatial environments. | Strong when surrounding context matters. |
| INSV files | Insta360-style camera workflows. | Splatware can support direct INSV-style workflows when configured. |
| 360 images and panoramas | Scene context and panoramic capture workflows. | Useful when the panorama captures meaningful spatial information. |
| Drones and aerial capture | Outdoor environments, sites, buildings, and land. | Strong for high-fidelity aerial reconstruction. |
| COLMAP projects | Advanced prepared reconstruction workflows. | Useful when camera poses and sparse reconstruction are already available. |
| Radiance-field datasets | Research and advanced production pipelines. | Useful for teams with existing NeRF or 3DGS datasets. |
| Meshes | Mesh-to-Gaussian-Splatting workflows. | Useful when a mesh should become a splat-style representation. |
What does Splatware give you after training?
Splatware provides more than a visual preview. It gives access to the trained scene and related production assets.
Splatware output access
| Output | What it is | Why it matters |
|---|---|---|
| Gaussian Splatting model | The main photorealistic 3DGS result. | Used for viewing, sharing, export, and integration. |
| Browser viewer | A web interface for inspecting the model. | Makes the model accessible without local setup. |
| Point cloud | A point-based representation of the reconstructed scene. | Useful for inspection, debugging, and downstream workflows. |
| Downloadable assets | Model files and related outputs. | Keeps production workflows portable. |
| Camera path | The capture or generated camera trajectory information. | Useful for review, playback, scene understanding, and advanced workflows. |
| Background audio | Audio associated with the capture or scene. | Useful for immersive walkthroughs, tours, and presentation context. |
| Dense mesh option | Additional geometry output when available. | Supports physics-style, collision, or simulation-oriented workflows. |
| Custom Gaussian count | Control over output density and fidelity. | Lets teams balance quality, performance, and file size. |
Why does Splatware matter for Gaussian Splatting?
Splatware matters because most Gaussian Splatting workflows are not just about training; they are about making trained scenes usable.
A raw Gaussian Splatting pipeline can be difficult: users may need frame extraction, COLMAP, command-line tools, GPU setup, file conversion, viewer setup, hosting, and export handling. Splatware’s purpose is to make that workflow more accessible and production-ready.
The most valuable part is the end-to-end structure. A model can be created, reviewed, hosted, shared, downloaded, and customized from one platform. That matters for teams that need reliable output rather than a one-off experiment.
Is Splatware only a Gaussian Splatting viewer?
No. Splatware includes viewing, but it is not only a viewer.
A viewer only displays an existing model. Splatware is broader: it supports training, hosting, input workflows, output access, customization, and downstream production use. The viewer is part of the experience, but it is not the whole platform.
Viewer vs platform
| Tool type | What it does | Splatware position |
|---|---|---|
| Local viewer | Opens a splat file for inspection. | Useful, but limited for production sharing. |
| Hosted viewer | Displays a model through a browser link. | Important part of Splatware. |
| Trainer | Creates the splat from capture data. | Core Splatware capability. |
| Workspace | Organizes projects, assets, training, and sharing. | Splatware is designed as a full workspace. |
| Exporter | Provides model access and downloads. | Important for advanced users and integrations. |
Frequently asked questions
Is Splatware a Gaussian Splatting platform?
Yes. Splatware is a Gaussian Splatting platform for training, viewing, hosting, sharing, downloading, and customizing photorealistic 3DGS models.
Can Splatware create splats from phone footage?
Yes. Splatware can support smartphone capture workflows when the footage has enough overlap, sharpness, and coverage.
Can Splatware use DSLR or mirrorless camera images?
Yes. DSLR and mirrorless camera captures are useful for controlled high-quality workflows, especially products, objects, cultural heritage, and detailed scenes.
Can Splatware use 360 video and INSV files?
Yes. Splatware supports 360 video workflows and can support Insta360-style INSV workflows. The footage should still be captured carefully and prepared correctly when needed.
Can Splatware train from COLMAP or radiance-field datasets?
Yes. Splatware can be used as a Gaussian Splatting trainer for prepared datasets, including COLMAP-style and radiance-field workflows.
Can Splatware convert meshes to Gaussian Splatting?
Splatware supports mesh-to-Gaussian-Splatting workflows for users who want to turn existing geometry into splat-style output.
Can I download my Splatware outputs?
Yes. Splatware is designed to provide access to model outputs and related assets such as point clouds, camera paths, and downloadable model files.
Does Splatware provide a dense mesh?
Splatware can provide additional dense mesh options for workflows that need geometry for physics, collision, simulation, or downstream spatial logic.